Quake 4 все коды
Показывать процент попаданий, названия карт для команды смены карт: map game,Air Defense Base: airdefense1,Air Defense Trenches: airdefense2,Aqueducts: convoy2,Aqueducts Annex: convoy2b,Canyon: convoy1,Construction Zone: walker,Data Networking Security: network2,Data Networking Terminal: network1,Data Processing Security: process2,Data Storage Security: storage2,Dispersal Facility: dispersal,Game, название моделей для команды смены моделей spawn,char_doctor,char_kane_strogg,char_marine,char_marine_fatigues,char_marine_medic,char_marine_tech_armed,monster_berserker,monster_bossbuddy,monster_failed_transfer,monster_fatty,monster_gladiator,monster_grunt,monster_gunner,monster_harvester_combat,monster_iron_maiden,monster_makron,monster_network_guardian,monster_repair_bot,monster_scientist,monster_sentry,monster_slimy_transfer, process1: process1,Game, storage1: storage1,Hangar Perimeter: hangar1,Interior Hangar: hangar2,MCC Landing Site: mcc_landing,Nexus Core: core1,Nexus Hub: hub2,Nexus Hub Tunnels: hub1,Operation: Advantage: mcc_1,Operation: Last Hope: mcc_2,Perimeter Defense Station: building_b,Putrification Center: putra,Recomposition Center: recomp,Strogg Medical Facilities: medlabs,The Nexus: core2,Tram Hub Station: tram1,Tram Rail: tram1b,Waste Processing Facility: waste, quit - выход, улучшение оружия. Тильда для вызова консоли, где вводите: God - режим богаgive all - все оружие, боеприпасыkillmonsters - убить всех монстровnoclip - проход сквозь. Названия вводить в месте с этим кодом: spawn.weaponmod_hyperblaster_bounce1,weaponmod_lightninggun_chain,weaponmod_machinegun_ammo,weaponmod_nailgun_ammo,weaponmod_nailgun_power,weaponmod_nailgun_rof,weaponmod_nailgun_seek,weaponmod_railgun_penetrate,weaponmod_rocketlauncher_burst,weaponmod_rocketlauncher_homing,weaponmod_shotgun_ammo, sprays, and gibs - g_bloodEffects,Pregame countdown in seconds - g_countDown,Scale final damage on player by this factor - g_damageScale,Check for models with bounds over 2048 - g_debugBounds,Show double vision when taking damage - g_doubleVision,Toggle disable buffer file writing for save games - g_flushSave,Display timing information for each game frame - g_frametime,Score review time in seconds at end game - g_gameReviewPause,Set how much health to take in nightmare mode - g_healthTakeAmt,Set how low can health get taken in nightmare mode - g_healthTakeLimit,Set how often to take health in nightmare mode - g_healthTakeTime,Control the weapon sway in MP - g_mpWeaponAngleScale,Show muzzle flashes - g_muzzleFlash,If nightmare mode is allowed - g_nightmare,Game password - g_password password, для ярых читеров вот все коды в оригинале: God mode - god,Full weapons and ammunition - give all,Full ammunition for current weapons - give ammo,Armor to 125 - give armor,Classic 1995 version - give doom95,Health to 100 - give health,All keys - give keys,BFG - give weapon_bfg,Chainsaw - give weapon_chainsaw,Machine gun - give weapon_machinegun,Plasmagun - give weapon_plasmagun,Rocket launcher - give weapon_rocketlauncher,Shotgun - give weapon_shotgun,Spawn indicated item - give,Play indicated map - map,Load a map - map,Show AAS stats - aasStats,Adds debug arrow - addarrow,Core to game chat lines - addChatLine,Add debug line - addline,Scale contact friction - af_contactFrictionScale,Force the given friction value - af_forceFriction,Name of the body to highlight - af_highlightBody,Name of the constraint to highlight - af_highlightConstraint,Scale the joint friction - af_jointFrictionScale,Maximum angular velocity - af_maxAngularVelocity:Maximum linear velocity - af_maxLinearVelocity,Show bodies - af_showBodies,Show body names - af_showBodyNames,Show constraint names - af_showConstraintNames,Show constraints - af_showConstraints,Show the inertia tensor of each body - af_showInertia,Show joint limits - af_showLimits,Show mass of each body - af_showMass,Show primary constraints only - af_showPrimaryOnly,Show articulated figure CPU usage - af_showTimings,Show tree-like structures - af_showTrees,Show velocity of each body - af_showVelocity,Skip friction - af_skipFriction,Skip joint limits - af_skipLimits,Skip self collision detection - af_skipSelfCollision,Scale time - af_timeScale,Use impulse-based contact friction - af_useImpulseFriction,Use impulse-based joint friction - af_useJointImpulseFriction,Use constraint matrix symmetry - af_useSymmetry,Enable blocked fail safe handling - ai_blockedFailSafe,Draw trajectory tests for monsters - ai_debugTrajectory,Draw attack cones for monsters - ai_showCombatNodes,Write.AVI for a command demo - aviCmdDemo,Save demo in.AVI format - avidemo,Write.AVI for a demo - aviDemo,Write.AVI for the current game - aviGame,Game benchmark - benchmark,Benchmark - benchmark,Bind command to a key - bind,Blink a debug line - blinkline,Center view - centerview,Clear the console - clear,Clear all lights - clearLights,Drop current weapon - clientDropWeapon,In-game GUI message mode - clientMessageMode,Voice chats - clientVoiceChat,Team voice chats - clientVoiceChatTeam,Cull back facing polygons - cm_backFaceCul,Debug collision detection - cm_debugCollision,Draw filled polygons - cm_drawFilled,Draw internal edges green - cm_drawInternal,Collision mask - cm_drawMask,Draw polygon and edge normals - cm_drawNormals,Show collision model info - collisionModelInfo,Use ~ to toggle console - com_allowConsole,Sample input from the async thread - com_asyncInput,Mix sound from the async thread - com_asyncSound,Compress saved games - com_compressSaveGame,Record journal - com_journal 1,Play back journal - com_journal 2,Make a build - com_makingBuild 1,Marker for memory stats - com_memoryMarker,Purge everything between level loads - com_purgeAll,Show async network stats - com_showAsyncStats,Show frame rate - com_showFPS,Show framerate - com_showfps 1,Show total and per frame memory usage - com_showMemoryUsage,show sound decoders - com_showSoundDecoders,Skip the renderer completely - com_skipRenderer,Show engine timings - com_speeds,Compress a demo file - compressDemo,Speed at which the console moves - con_speed,Dump the console text to a file - conDump,Connect to a server - connect,Crashes game - crash,Crash game - crash,Unknown - cvar_restart,Restart the cvar system - cvar_restart,Apply damage to an entity - damage,Launch script debugger - debugger,Print parses - decl_show 1,Print parses and references developer - decl_show 2,Delete selected entity - deleteSelected,Hold to zoom view - demoshot,Save screenshot for a demo - demoShot,Load a map in developer mode - devmap,Open directory - dir,List a folder - dir,List a folder with sub-folders - dirtree,Disassembles script - disasmScript,Disables connection for current multi-player game - disconnect,Disconnect from a game - disconnect,Compile map - dmap,Skip to last level - doomhell,Print indicated text - echo,Launch in-game Articulated Figure Editor - editAFs,Launch in-game Declaration Editor - editDecls,Launch GUI Editor - editGUIs,Change lighting - editlight,Launch in-game Light Editor - editLights,Open the in-game editor - editor,Launch level editor Radiant - editor,Launch in-game Particle Editor - editParticles,Launch in-game PDA Editor - editPDAs,Launch in-game Script Editor - editScripts,Change sounds in editor area - editsounds,Launch in-game Sound Editor - editSounds,Take an environment shot - envshot,Cause an error - error,Execute a config file - exec,Exit game - exit,Exit command demo - exitCmdDemo,Export models - exportmodels,Finish the build process - finishBuild,Freeze everything on screen - freeze,Freeze game for indicated number of seconds - freeze,Armor takes this percentage of damage - g_armorProtection,Armor takes this percentage of damage in MP - g_armorProtectionMP,Maintain even teams - g_balanceTDM,Show blood splats.
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читы скайрим на оружия стоящее.